

Their ground power is one of the weakest compared to the Imperial and Soviet Ground Forces, however. Peacekeepers cost $200 so they are the most expensive of all grunt infantry.Īllied Vehicles are fast, light and cheap and not to mention quite formidable. In groups, however, they can defeat enemy commandos and most infantry. Generally their shotguns are not very effective against armored vehicles, they cannot attack airborne targets, and they can be mowed down by enemy vehicles.

They can also enter structures in this state, knocking out infantry from within, but die doing so. This ability gives them the chance to close in to deal more damage. Their special ability is to use Riot Shields that increases their defenses significantly, even against Tesla and Wave Force weaponry, although they are slowed down. Their attacks knock back infantry at close range and deals damage in a small radius. The standard shotgun-wielding Allied infantry is effective against other infantry units.

A small group can be used early in the game to harry the scouting enemies. Also, the dogs are weaker than their Soviet counterparts and require two to three in order to properly take out a bear or to dispatch enemy infantry swiftly (since there is a short period of inactivity after using their barks).

They cannot attack vehicles or buildings and are often targeted first by enemy units. Placing them inside an IFV (see below) will remove a few of their disabilities and make them useful anti-infantry vehicles. Their special ability is a bark that effectively paralyses enemy infantry in a considerable radius, but makes them immobile for a second or two. They can also dispatch infantry in one melee strike. The Allied Infantry force is the most powerful in the game given their Peacekeepers do more damage than the Empire of the Rising Sun Imperial Warriors and their Javelin Soldiers do more damage than Flak Troopers.įast moving amphibious scouts that can detect disguised or hidden enemies.
